ok and here is my final animation after tough 7 weeks. please click on the image below so you’ll be linked to my portfolio and can see my short movie. Please write down your comments here. Every single feedback is absolutely welcomed.
This is the 4th time I’m starting my lighting. 3 months ago I worked on the lighting with very basic lighting. Just 2 weeks later I added occlusion in Mentalray and switched to Renderman a few weeks ago. Renderman is so clever. I was satisfied with my lighting at the time but knowing a phenomena called Point Cloud changed my whole world of rendering. Point Cloud is super awesome. I faced so many problems through working with Renderman cause Renderman doesn’t like some cetane things but I ended up with a lighting that i liked at the end.
We had a very tough week. first lever pull and then lift and carry assignment. The most difficult part in animation is that if you touch one key that affects everything so you need to go back and fix the rest. I’m not still satisfied with my lift and carry assignment but anyway I upload that here so I can have your comments on it.
Lighting is my favorite. It’s really fun. Craig shiells is our lighting instructor. When I get tired of modeling and animating I do lighting. We only have 1 lighting assignment for term 2. Craig gave us a set. He wanted the Day and Night lighting for the set. Here you can see my lighting assignment done.
I’m super happy that I’m studying at Vancouver Film School. One Month has passed and we’ve been busy with modeling a castle and animating a bouncing ball!!! Everything is so professional here. I really love coming to class every day learning new stuff. Animation is super FUN. The only thing that I still don’t have any answer for is preferring Maya to Max. some people are completely new to 3D software here but since I have experience working with Max for a couple of years it’s easier for me to work with Maya. Wait a minute, did I say It’s easy? No, No It is not easy at all. I get confused with shortcuts. some keys have absolutely different function in Maya. For example C is for changing the cameras in Max but it’s for snapping to curves in Maya and lots of other differences. I wonder why Autodesk doesn’t try to make them as similar as possible.
Bouncing ball is the first assignment in every animation school. Steve Taylor says that we can see the bouncing ball in every piece of animation. No matter ehat the animation is bouncing ball is always involved.